Of all the backgrounds I designed for the Reversed Front: Bonfire game, I can't really pick a favorite - I loved each one. However, Japan stands out for its uniquely challenging color scheme. Each territory was supposed to feature a specific color - or combination of colors. When it came time to design Japan, I was told the featured colors should be "pink and matcha green." This combination intimidated me because it is not a color scheme I would normally choose. Below is a breakdown of the process that led to the final painting... and you can judge for yourself if I was successful in applying these colors.
Ideation Sketches
This first page was an early attempt to envision the world of Reversed Front. Through "thumbnail sketches", I explored composition as well as architectural styling, and even details that would appear within the finished environments. All of my work on Reversed Front was executed in digital media. I used my iPad with Procreate for very rough idea sketches (the iPad's portability facilitates developing ideas anywhere - doctor's office, coffee shop, etc.) Next, my iPad sketches were imported into Photoshop for refinement on my desktop PC. On my desktop, I work in Photoshop and/or Painter on a Wacom Cintiq 24 Pro (you can read about my homebuilt desktop PC setup here).Concept Sketches
Having roughly mapped out the world of Reversed Front in ideation sketches, we needed to solidify the designs of each territory, casting aside material that didn't fully support the story. Reversed Front was supposed to be styled around "Asian Steampunk" - and honestly, I wasn't quite sure what that was. I had to research steampunk design and more specifically, what makes for "Asian Steampunk".
Also, I had to figure out how to incorporate steampunk elements throughout each landscape. In an early version of Japan, I envisioned steampunk elements interwoven throughout a medieval Japanese castle. I think this would have been fun to draw, but I don’t think my sketch really captured the spirit of Japan.
The chosen design was a view looking across the water at a modern Japanese city, interspersed with mechanical steampunk elements and the occasional Japanese temple. This next sketch is not mine - it's by my colleague and good friend, Scott Cook, who worked with me for a little while on this project. He had some great ideas and suggestions on how to make the steampunk elements look more functional. Honestly, Scott's concept sketch was actually a better representation of Japanese culture, and so it became the basis for my preliminary drawing for the final background below (this, by the way, is what I really enjoy about working with a team of creators - the opportunity to bounce ideas off of other artists and create something that I probably wouldn’t have thought up on my own).
Pencil Layout
Working from Scott’s concept sketch, I began the pencil layout for the final painting. I worked in Photoshop, drawing on the Wacom Cintiq. I chose a greenish color to work out the preliminary drawing - this technique harkens back to earlier days of traditional animation, when animators would begin a drawing in blue pencil before tying down the final drawing in graphite. I like this technique especially for handling highly detailed subjects. Plus, this technique readily accommodates revisions. When I finished the penciled version, I was asked to revise the roof of the foreground temple - and I was very happy to do it, because revisions are just so much easier to make at this stage.








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