Art of Starnes
Drawing, Painting, Illustration, Animation Backgrounds & Art Tutorials
Monday, June 29, 2026
Longhair and Doubledome: Return to Graphite
Saturday, May 9, 2026
Eye Update: The Cataract Crossroads
It’s been one year since my last DMEK cornea surgery, and I am happy to report that the cornea transplants in each of my eyes are healthy and functioning normally. No signs of graft rejection. Vision is stable (no more changing eye glass prescriptions every few months). Eye pressure is good. The retinas appear to be healthy (no signs of retinal tear).
With the DMEK surgeries safely behind me, my ophthalmologist says we are ready to discuss my next hurdle on the road to fully restored vision - the cataracts. Within a few months of each cornea surgery, I briefly experienced wonderfully clear vision (almost as good as 20/25 in my right eye), but then the cataracts grew worse, creating a double vision effect as well as blurred vision. I also experienced dry eyes (fairly common in cornea transplant patients) which disrupts the surface of the eye, contributing to the blurred vision.
At present, my vision is dramatically better than it was before the surgeries. Up close, I see fine details and textures that eluded me for years (lately I’ve been marveling at spider webs – a common occurrence in an old house, but I hadn’t been able to see them for years). Also, colors appear more vivid and saturated. I’ve been excited to look at paintings and read art books again! However, distance vision remains a problem. Even with new glasses, I struggle to read street signs or see faces clearly across a coffee shop. This will not likely change until the cataract surgeries – probably sometime later this year or early next (we want to give the cornea transplants plenty of time to fully heal).
With cataract surgery, I face a major decision: what kind of artificial lens to put into my eye? Modern lenses come in several varieties, but for DMEK patients, a monofocal lens may offer the sharpest detail and fewest visual artifacts. However, I need to decide between near vision and far vision. All of my life, I have been extremely nearsided. I’ve always needed glasses to see the chalkboard or anything at a distance. But for working close up (writing, drawing, painting), I’ve always taken off my glasses. Now, I have a chance to correct my nearsidedness - but I would need glasses for working close up. So, the big question is: should I get lenses set for working up close, and need glasses for distance? Or should I get lenses set for distance and need glasses for my illustration work? I’m so accustomed to working on illustrations without glasses, I’m a bit nervous to do anything that might jeopardize that. On the other hand, the opportunity to correct my lifelong nearsideness is appealing. Fortunately, I have plenty of time to research this decision. Any artists out there who have had cataracts, please feel free to comment and share your experience.
In the meanwhile, I am enjoying drawing in a small sketchbook again (something I was unable to do in the years leading up to my DMEK surgeries). Here is a recent page from my sketchbook, along with a short video showing how the drawing progressed from initial lay-in to its final state.
Friday, May 1, 2026
Exploring Substack
Recently, I started up a Substack. I'm not abandoning Blogger - I was just curious about Substack, and if/how it might be used in conjunction with my blog.
My first Substack piece is a short history of the Art of Starnes Blog, and how it came to be in its present form. I plan to keep Blogger as the central hub for my artwork, drawing demos, and ideas about art, but I might experiment with Substack as a place to post supplemental material - sort of like an annex to the Art of Starnes Blog. We'll see how this goes.
Sunday, April 12, 2026
Designing Japan from Sketch to Finish
Following up on my last post on the Reversed Front: Bonfire game, I want to highlight my work on Japan. I loved all the backgrounds in this series, but Japan stands out for its unusual color scheme which pushed me out of my comfort zone. Each territory was supposed to feature a specific color - or combination of colors. When it came time to design Japan, I was told the featured colors should be "pink and matcha green." This combination intimidated me - pink and green can easily clash or feel overly sweet, if not handled just right. And I had never applied this color scheme before, let alone to such a complex city scene.
In this post, I'll walk through the process from sketch to final painting ... and you can judge for yourself if I was successful in applying these colors.
Ideation Sketches
This first page was an attempt to envision the world of Reversed Front, including an early version of Japan. Through "thumbnail sketches", I explored composition as well as architectural styling, and even details that would appear within the finished environments. All of my work on Reversed Front was executed in digital media. I used my iPad with Procreate for very rough idea sketches (the iPad's portability facilitates developing ideas anywhere - doctor's office, coffee shop, etc.) Next, my iPad sketches were imported into Photoshop for refinement on my desktop PC. On my desktop, I work in Photoshop and/or Painter on a Wacom Cintiq 24 Pro (you can read about my homebuilt desktop PC setup here).
Concept Sketches
Having roughly mapped out the world of Reversed Front in ideation sketches, we needed to solidify the design of each territory. Reversed Front was supposed to be styled around "Asian Steampunk" - and honestly, I wasn't quite sure what that was. I had to research steampunk design and more specifically, what makes for "Asian Steampunk". As near as I can tell, Asian Steampunk seems to blend traditional architecture with industrial machinery - but with a lighter, more ornamental touch than Western Steampunk.
Also, I needed to work out how to incorporate steampunk elements throughout each landscape. In an early version of Japan, I envisioned steampunk elements interwoven throughout a medieval Japanese castle. I think this would have been fun to draw, but I don’t think my sketch really captured the spirit of Japan.
This next sketch is not mine - it's by my colleague and good friend, Scott Cook, who worked with me for a little while on this project. His concept sketch - a view looking across the water at a modern Japanese city, interspersed with mechanical steampunk elements and the occasional Japanese temple - was chosen as the direction for the final background. Honestly, Scott's idea was a better representation of Japanese culture, and so it became the basis for my pencil layout below (this, by the way, is why I really enjoy working with a team of creators - it's an opportunity to bounce ideas off of other artists and create something that I probably wouldn’t have thought up on my own).
Pencil Layout
Working from Scott’s concept sketch, I began the pencil layout in Photoshop, drawing with the Wacom Cintiq. I chose a greenish color to work out the preliminary drawing - this technique harkens back to earlier days of traditional animation, when animators would begin a drawing in blue pencil before tying down the final drawing in graphite. I like this technique especially for handling highly detailed subjects. Plus, this technique readily accommodates revisions. When I finished the pencil layout, I was asked to revise the roof of the foreground temple - I am always happy to make revisions at this stage because it's so much easier to revise a line drawing than a fully rendered painting.
Inking Stage
I inked over my pencil drawing (or rather, applied the digital equivalent of ink with a thick/thin brush in Photoshop). This process is similar to how old-school comic book inkers would ink on top of a penciled page. It's a time-consuming process, but the result is a drawing that I think might hold its own as a pen & ink illustration.
Underpainting
Following the inking stage, I applied soft-edged brushes in Photoshop to render the entire scene with a full range of value from light to dark. This process is a modern counterpart to the Renaissance method of creating an underpainting ("Verdaccio" was the Italian method of underpainting with gray-green tones, while the French employed "Grisaille", or grays). The idea is to separate the problems of color from the problems of value (light and shadow). With the composition and values resolved, I can relax and enjoy the painting process, focusing on color and refinement. I find that my painting goes much faster and is usually more successful when I paint over a full-value underpainting. It's harder to mess up the finish when you start off with a solid foundation.
Color Rough
Before starting the final painting, I made a rough pass at color using mostly soft-edged brushes in Photoshop. At this stage, the paint can be rough and unrefined - I am just trying to decide which colors work best. My color roughs are generally much rougher than this, but I was really enjoying this painting.
Regarding the color palette: it was easy enough to apply pink to the foreground cheery blossoms, but I had to "invent" opportunities to apply this color elsewhere in the scene. For example, I used shades of pink within details of the foreground temple, as well as within the background architecture and steampunk elements. Same with the matcha green. The contrast between these two colors seems effective especially within the foreground temple. All in all, I think the pink and matcha green actually came together better than I expected.
Final paint
Working over a solid drawing and full-value rendering, colors can be layered on top, building from transparent towards semi-opaque. I rarely apply paint fully opaque - I like to leave some of the underpainting showing through the upper paint layers even in the finish. This is a holdover from how I paint in traditional media, but I like the effect of layering paint this way.
In the final painting, you might notice the colors are more vibrant and fully saturated whereas my rough is more muted and painterly. I like the colors in the rough version, but there is a necessary tradeoff between painterly subtlety and readability on the video game screen. I also think the pink and matcha green risk clashing with this much saturation, but perhaps it better fits the cartoon style of the game.
Finally, I had a last-minute request to change the distant "Fuji-like" mountains to rolling hills with cherry blossoms. It's difficult - even frustrating - to make revisions this late in the process: working in Photoshop, I had to go back into the drawing and rendering layers and make changes there before coming back to the paint layers - but I did make the revision.
The greatest benefit of working in animation and video games has been the challenge of pushing myself artistically, whether its tackling complex subject matter or painting with strange and unfamiliar color palettes. Reversed Front, and especially Japan, challenged me to push color much further and try color combinations from which I would've previously shied away. I don't think I ever would have attempted to paint a complex city scene with "pink and matcha green." I am grateful for the opportunity to be pushed out of my comfort zone and learn from the experience.
Saturday, April 4, 2026
A "Dangerous Revolutionary"
[I'm posting this a little bit early, but since Taiwan is actually 15 hours ahead me here in California, it's already April 5th there]
Today is the first anniversary of the release of Reversed Front: Bonfire (Apple version is here). I poured all my heart into designing and painting backgrounds for this game. The above trailer features many of my backgrounds representing various territories within the Reversed Front world. You can read about my process for creating these environments on my website here.
Reading responses to the game on the internet has been entertaining. The mobile app was banned in Hong Kong for promoting successionist agendas like 'Taiwan independence' or 'Hong Kong independence' or 'Tibet independence'. According to a police statement, anyone caught downloading the app may be regarded as being in possession of a publication that has a seditious intention.
Below is a short video explaining how you might be arrested in Hong Kong for downloading the app.
For my involvement with Reversed Front, I may be labeled a 'dangerous revolutionary', allegedly promoting sedition, succession, and lawlessness against the Central Authorities and the Government of the Hong Kong Special Administrative Region (i.e. the communist regime).
I could not be more proud of my work on this game.😂
Tuesday, March 31, 2026
"Show Your Book": A Look at Art Portfolios from 1990's to 2020's, Part III
The Typecast Artist
“You always paint such dark things!” a classmate exclaimed upon viewing one of my illustration assignments in art school. The exclamation took me aback, I hadn’t thought of myself as a “painter of dark things”. In fact, in all my years of art school, I painted maybe a dozen illustrations that might fall roughly within the dark fantasy/horror genre. With equal zeal, I would illustrate various genres: science fiction, action/adventure, mythology, literary or history scenes, children’s books, etc. I love all kinds of stories. How could my entire oeuvre be defined by a handful of illustrations in only one genre?
We can speculate as to why my fantasy/horror paintings made such an impression on my classmate while the rest of my artwork failed to register, but the problem of pigeonholing - being typecast, labeled or categorized as one thing or another based on one facet of my work - has always been a challenge for me. Early in my animation career, I was typecast as a cleanup artist. In A Longer Story, I recount being typecast as “a guy who only draws charcoal portraits”.
Fortunately, the internet provided an opportunity to break the typecast. In particular, social media sites during the mid-to-late 2000's were a great place to post artwork in various media, where followers could watch the artist’s progress over time. Hence, colleagues who had been familiar with only my animation cleanup work were now able to see my paintings, people who knew me from animation layout were seeing my illustrations, folks who had seen only my portraits were seeing my sketchbooks, and so on. The internet allowed my work to reach many more people, and opened up new opportunities for me.
More recently, I set out to build a website that (I hoped) would once and for all break the typecast by bringing together various facets of my work: drawing, painting, writing, animation, illustration, sketchbooks, perspective studies, and miscellaneous artistic explorations. Looking back on it a year later, my website seems less of a portfolio site than it is an artist retrospective, or a form of autobiography. I had become less interested in “showing off” only my best work and more interested in documenting the creative process, while trying to make sense of whatever it is I have done with my life.
Artist Development: From Student to Journeyman to Seasoned Professional (or “Old Guy”)
I suppose it was inevitable that my website would become a retrospective rather than a typical portfolio site. In my previous post, we covered the progression of artist portfolios from student to professional. Where the student portfolio can be more general, showing the best work the student has done up to that point, the journeyman portfolio is a curated selection of work built around a specific theme or purpose. Beyond the journeyman portfolio is the artist retrospective, a collection of work that spans the artist’s career, and reveals the arc of development from student to journeyman to seasoned professional (or in my case, maybe just “old guy” because, as anyone working in animation or video games knows, of course… anyone over 35 is “old”).
The retrospective may include early experimental works alongside mature works, as well as explorations of varied media and subject matter. Note that we have come full circle: the movement from student to professional was from general to specific, but now we are moving back to the general - except now it’s a broad, decade’s long survey of an artist’s life’s work, in which perhaps we can see overarching themes, motivations, methods, values and artistic trajectory that collectively reveal artist identity.
The term “artist identity” is used a lot on the internet these days, and I would be in deep waters way over my head trying to make sense of it here, but at the risk of oversimplifying it, let’s just say artist identity is a constellation of choices, themes, values and motivations that distinguish one artist’s voice from another. It’s the creative engine that drives portfolio creation and unifies the artist’s work across multiple disciplines, techniques, media or subject matter. The artist’s portfolio becomes a self-portrait of the artist.
Artist Identity versus Typecast
Standing in opposition to artist identity is the typecast. Identity emerges from within the artist; typecast is imposed on the artist. The world is still trying to box us in to a neat little niche with a label, or as one of my painting instructors, Bill Perkins, said during a workshop:
They want to know if you are a loaf of bread or a box of cereal, can we set you on this shelf or on that shelf?
I understand why artists are typecast, especially in regards to art marketing or applying for industry work. Labels are useful in categorizing, recommending, selling, etc. I don’t think there is any way around this, but at least now artists have new tools to overcome the typecast. The Internet has become the major engine of discovery, enabling artists to showcase their work to a worldwide audience, and even interact with followers and clients across the globe.
Portfolio Evolution: From Static Book to Multi-Platform Network
The art portfolio has gone from a static thing to a network. If identity is the through‑line of an artist’s life, then today’s internet platforms are the many windows through which that identity is seen. In recent years, the term “Multi-Platform Artist Identity” has come to the fore. It simply means that, as artists, we no longer express our identity through a single portfolio; rather our identity is distributed across multiple platforms. The artist might maintain a website, a blog, maybe an online store, an Instagram account, Facebook, YouTube channel, etc. The art portfolio is now a constellation where each platform offers a glimpse into a different facet of the artist’s life and work.
In my case, my website serves as a central hub to showcase my artwork, while my blog emphasizes my recent writing and thinking, but as I reach out across social media, I am able to interact with my audience and receive feedback from them. And this has proven very helpful as I’ve gained valuable insights from seeing what people respond to and how they respond to it.
I suppose audience interaction is another big shift in this portfolio progression. Audiences can follow their favorite artists online, post comments or questions, and even watch them create live on YouTube, Reels, or TikTok. In the past, I would admire my art heroes from afar; great illustrators like Drew Struzan, Thomas Blackshear, Iain McCaig or Syd Mead seemed so mysterious and distant when I only knew their work through hard copy publications. But today, I can watch interviews with any of them on YouTube and hear them speak in their own voices. I can even watch videos of them painting, demonstrating their creative process. They are no less heroic and still plenty mysterious, but I feel almost as if I know them now. The distance seems less distant.
Forgive my wordy meandering, but I’ve been trying to make sense of my life’s work through the portfolios I’ve created. I would like to think the lesson here is that no single label can contain a lifetime of creative exploration. At the very least, I set out to break the typecast. I hope I have done that.
Monday, March 16, 2026
"Show Your Book": A Look at Art Portfolios from 1990’s to 2020’s, part II
The Trainee Portfolio
Almost 30 years ago, I put together the portfolio that scored me a job with Walt Disney Feature Animation. In the spring of 1997, representatives from Disney visited my school to look at student portfolios. They called me in for an interview and recommended that I submit my portfolio for the Disney animation training program that year. But the deadline was fast approaching and I would need to Fedex my portfolio to Disney soon (a daunting task - as I recounted in my last post, 1990’s portfolio culture was all about giant sized books).
My teacher, the late Barbara Bradley, went over my portfolio with me, recommending what to add, what to take out, and how to arrange everything for best presentation. Also, I was given a paper titled “Walt Disney Feature Animation Portfolio Requirements”, as well as a “Sample Portfolio for Animation Internships.” All these years later I still have these.
The Disney Animation Trainee portfolio requirements called for:- Gestures (quick sketches drawn from live models, not photographs)
- Figure Drawings (more developed drawings)
- Animal Quick Sketches
- Animal Drawings (more developed)
- Sketchbook Pages
The guidelines state that you can add some refined works, like portraits, landscape/architectural compositions, illustrations or personal artworks that show your sense of light, color and design. They also say it's OK to add a couple of "well chosen" cartoon style drawings, but I was led to believe that Disney was primarily interested in foundational drawing skills. Hence, I weighted my portfolio heavily with my best recent life drawings and sketchbook work.
On the last day of my last semester in art school, a telephone call came through informing me that I was accepted into the Disney training program. I was elated! It seemed like such vindication of all the hard work - the sleepless nights and long hours at the drawing board - honing my skills up to that point.
However, I was a bit surprised after I arrived at Disney and had a chance to see some of the portfolios of the other trainees. Not everyone had followed the guidelines; in fact, I think one trainee was unaware that there even were any guidelines. Yet all the portfolios were brilliant; each one exhibited strong foundational drawing skills, but also artistic voice and individual taste. Perhaps I had been too concerned with rules and requirements; as I would learn over the course of my career: skill is important, but more so is vision.
The Journeyman Portfolio
Pictured below are some of my portfolios from around the mid-2000s, featuring background layout work for various animated productions. Naturally, a journeyman portfolio should include professional samples, but when I was applying to the Layout Department at DreamWorks, my only experience was animation clean-up. I had no professional layout samples. Fortunately, Lorenzo Martinez (then head of Layout at DreamWorks) gave me a shot. I had to accept a trainee position, but I didn’t mind – I had my foot in the door and an opportunity to create the first of many professional samples.
I am forever grateful for the opportunity to hone my skills in the animation industry, and I believe my work would never have achieved the level of polish it has without the patient feedback and constructive criticism from my mentors and colleagues. They taught me a lot about drawing technique and visual storytelling; but they also taught me about professional mindset. From them I learned that the journeyman portfolio should be more than a showcase of technical facility; it becomes a declaration of the artist’s identity.
The Portfolio as a Mirror
The difference between the trainee and journeyman portfolio can be thought of in terms of the undergrad versus the MFA candidate. The undergraduate portfolio is about mastering fundamentals and learning the visual language of art. The graduate portfolio must show a cohesive body of work articulating a point of view. The first is aspirational (showing potential), the second is functional (showing intent).
The path from student to journeyman runs from the general to the specific. The trainee portfolio may simply include the best work the student has done so far. The journeyman portfolio should target a specific function. For example, within the animation industry, journeyman portfolios are usually tailored to a job category, such as:
- The Storyboard Portfolio (emphasizes storytelling, continuity, and staging)
- The Character Design Portfolio (emphasizes shape language, expression, model sheets and character turnarounds)
- The Layout/Background Design Portfolio (emphasizes composition, staging, perspective)
- The Background Painting Portfolio (emphasizes lighting, mood, color scripts)
Inevitably, our portfolios are shaped by the projects we work on, as well as the type of work we are drawn to (storyboards, character design, etc.) And yet we make choices in arranging our portfolios: what to show first? What to show after? What to include? exclude? What to emphasize? deemphasize? These curatorial choices reveal something of ourselves: our individual tastes, our own aesthetic judgments and artistic vision. Hence, each portfolio acts as a mirror reflecting the person we were at the time we made it.
Together, the trainee portfolio and the journeyman portfolio map out the arc of an artist’s career, while each portfolio is a snapshot of our progress. Cumulatively, all of our portfolios reveal our “artist identity”, something we'll explore a little bit further in my next post. We’ll also look at how changing technology has taken the art portfolio from a static thing to a multi-platform network that reveals a broader view of the artist’s identity.





































