Of all the animation productions I have worked on, it’s really tough to say which one was my favorite. I’m not sure I could pick just one, but if I had to, I might choose Oswald the Lucky Rabbit – mainly because the environments where so much fun to design, but also because of the history/legacy of the Oswald character.
Walt Disney created Oswald before Mickey Mouse, but lost ownership of the character to Universal Studios way back in 1928. Nearly 80 years later - in a strange and unexpected turn of events - Disney CEO Bob Iger negotiated back the rights from Universal, trading Oswald for ABC/ESPN sportscaster Al Michaels (fascinating read on this story here).
Following Oswald’s return to the Disney fold, a number of attempts were made to revive the character, including video games, merchandise, a short film, episodic TV series, and apparently - there is now a live-action/animation hybrid in the works. I should note that I was/am not involved with any of the other efforts to revive Oswald – just this one from around 2016-2017, when I was freelancing for Disney Interactive/Disney TV. For unknown reasons, the series never materialized.
For nearly a decade, my work on Oswald remained unseen to all but a few people, but now that Oswald is public domain, I hope it's OK to post these. So, I put together the video at the top of this blog post using a bunch of my Oswald backgrounds (the video is mine so any bad editing is my fault, and the music is courtesy of Google Vids, and not from Disney). To create these backgrounds, I worked with the amazingly talented production designer, Edgar Carlos, who has a great eye for design and composition (without his input/advice, my drawings would never have worked as well as they did). My role was primarily background design, so I only claim credit for the backgrounds (not the character drawings – those were done by other artists). Also, this is early development work, so some of the drawings are quite rough. All of these backgrounds were drawn in Photoshop using a Wacom Intuos 4 tablet.
One of my favorite scenes was this establishing shot of “Coneyopolis”. This first version (below) was an early rough concept.
Later, we reworked the idea, making Coneyopolis more expansive. This version includes a field guide to indicate camera movement – the camera was to pull out wider, while the foreground hills fall away, revealing the extra-wide shot of Coneyopolis (second drawing below).
I must give credit where credit is due. The above drawing was so detailed and it was taking me forever – so Edgar stepped in and drew in some parts, helping to finish on time.
The next scene (below) is an even wider shot where we digitally transplanted the previous drawing of Coneyopolis into the wider landscape, with endless rows of windmills covering the hills. Very time consuming, but very much worth the effort.
I regret that this Oswald series never materialized, but I’m just grateful for the opportunity to contribute in some small way to the legacy of this iconic character. I really enjoyed drawing these backgrounds!





































