Showing posts with label Animation Backgrounds. Show all posts
Showing posts with label Animation Backgrounds. Show all posts

Sunday, April 27, 2025

The Odysseus Machine

PC build by Thomas Starnes

About 5 years ago, I built “The Odysseus Machine”, a desktop PC for my animation/illustration work. I named my computer Odysseus after that great wanderer of Greek Mythology, but also for the unmanned spacecraft Odysseus (later renamed Ulysses) which was launched in 1990 on a highly unusual trajectory to the Sun. I think that describes my path in life: "a highly unusual trajectory".

The Odysseus Machine was probably over-equipped for my needs, but I don’t upgrade often; I tend to buy the best thing I can afford at the time and then use it for as many years as I can get away with. Below is a partial spec list (for a more complete parts list with descriptions, see my build on PCpartpicker).

CPU: i9 9900k - I primarily use Photoshop, which doesn’t really use more than 8 cores, so at the time, this was probably the best CPU you could buy for Photoshop.

GPU: Nvidia RTX 2080ti with 11GB of DDR6 VRAM – Overkill for Photoshop, but great for running multiple 4K monitors and occasional video editing.

RAM: 128GB DDR4 3200 CL16 – This is way more RAM than anyone really needs unless you are making your own Avengers Movie on your desktop, but too much RAM is better than too little.

Storage: 30 TB - includes 2 NVMe SSD drives (2TB each), 2 SATA SSD drives (4TB each), and 1 HDD (18TB). The OS is installed on one of the NVMe drives, while the other is for current projects. The SATA SSDs serve as a library and a place to store finished projects, while the 18TB HHD serves as backup/archives. In years past, I had to delete files to save drive space, but that is not an issue with this build.

Monitors: Wacom Cinitiq Pro 24” touch screen (on which I draw and paint), above it is an LG 27” HDR 4K monitor (I place reference material here), and off to the side is a smaller, older monitor (here I run programs to monitor CPU/GPU temps, hard drives, etc.) Even further to the right is the much older Commodore monitor (from 1985 and it still works!). This one is not attached to my PC. It’s connected to a VCR/DVD player, on which I can play older video reference.

Thomas Starnes art studio

Finally, I must confess that I went crazy overboard with the RGB lighting. I lost all sense of practicality here, but it was lots of fun building and figuring out how to make everything work. I think the final results are quite entertaining.

Thomas Starnes PC
Thomas Starnes working setup


Below are photos of the build in progress. First: the obligatory “parts showcase” with all the parts in their colorful boxes.

Thomas Starnes builds a PC

Next, early stage of the build in-progress: Originally, I had a GSkill 1250w PSU, but it was going bad, so later I replaced it with a Thermaltake 850w (which is plenty of power for my needs).  

Thomas Starnes PC build in progress

First "power on" test to make sure everything is working so far. No operating system installed yet. “Cable management” is a total mess at this point, but at least it works!

Thomas Starnes testing his PC

Installing the GPU (video card). I first tried horizontal orientation, before changing to a vertical mount.

Thomas Starnes building his PC

Next photos: GPU is now vertically mounted. The AIO fans have been moved to the front of the radiator, and an additional 2 case fans are now attached to the back of the radiator (partial "Push/Pull" configuration). While removing the radiator, I installed an extra two case fans on the side panel/motherboard tray. This makes a total of  8 case fanes + 3 radiator fans. If you include the 3 fans on the GPU, that is a total of 14 fans running in this build.

Thomas Starnes learns to build a PC
Thomas Starnes learning to build a PC

“Cable management” is an art form unto itself (and I am no expert), but I routed most of the cables around the back side of the case, and stored as many loose ends as possible under the PSU shroud. In this view, you can see the additional 2 case fans added to the back of the motherboard tray (I was concerned they might interfere with airflow, but it turns out the added fans actually help keep temps down a bit). Also in this view, you can see the Samsung SSDs (4TB each) plus the spinning hard drive (18TB) - plenty of storage. Lastly, I added an RGB hub to control the lighting.

Thomas Starnes learning to manage cables


The Odysseus Machine has been running for 5 years now, and I've gotten quite a lot of work done on it. Here is a short video showing off the RGB lighting effects.




Thursday, March 20, 2025

Futurama: Drawing an Environment from Multiple Angles

Here is a typical scenario for an animation layout artist: drawing the same environment from multiple camera angles. Below are three of my drawings from Futurama. The first one is a high angle down shot in three-point perspective.

Drawing of garbage dumpster on city corner

The second shot is a one-point perspective view with a low horizon line.

Drawing of dumpster, showing wall and old crates

The third shot is a two-point perspective view (with one vanishing point inside the picture frame), zooming in closer on the dumpster.

Drawing shows closeup of dumpster with some of cityscape in background

It’s been so long ago, that I can’t remember which episode this was, or even what the characters were doing exactly (I think somebody was digging in the dumpster, but I'm not sure - I do remember that the production deadlines were so tight that I was living on too much caffeine and too little sleep, and the rest is a fog). However, these backgrounds represent a typical pattern in filmmaking: an establishing shot, followed by medium shot, and then close-up. 

  • Establishing Shot: composition would emphasize environment over characters
  • Medium Shot: emphasis might be roughly divided between characters and environment
  • Closeup: composition would emphasize characters over environment  

The high-angle shot establishes the setting, and would show the positions of characters within the scene. The medium shot brings us down to the level of the characters, helping the audience connect with the character acting/story. Finally, a closeup brings us right up to the characters, emphasizing acting and emotional impact. (I really wish now that I had saved the character poses for these shots, but regrettably I only Xeroxed my backgrounds.) 

Before so much Los Angeles animation production was shipped overseas, an animator/character layout artist would focus on the character acting, while the background layout artist focused on developing the environments. The main challenge for the background layout artist was to keep the proportions and environment design (including all the details) consistent from shot to shot, while applying credible perspective. Looking at these so many years later, I think my proportions are a bit off on the dumpster and the crates (but hopefully animated cartoons are somewhat forgiving).

In one of the perspective classes I taught at AAU, students were assigned to draw the same environment or subject from multiple camera angles. I think this is a great exercise, because it helps you develop your eye for proportions, and really think about the structure and design of the environment. And of course, you can’t get away with hiding stuff in the background by overlapping it with a foreground shape - that might work for one shot, but probably not the rest.