Since I’ve been cleaning house and rediscovering old photos, I’ll post a few more. These photos are from my time in the layout department at DreamWorks, circa 2000-2001 (back when DreamWorks still had a layout department), when I worked on Spirit: Stallion of the Cimarron. The first photo (above) is a layout crew meeting in late spring, 2001. So much incredible talent assembled together in one room! I count it a great honor to have worked with these folks. I learned so much from them and all of my work since has been better for having applied the lessons they taught me.
The next photos (below) are shots of the “DW Breakfast Club” – a group of layout folks who arrived to work bright and early. The DreamWorks cafeteria opened about 7am or so, and we were there each morning for coffee and muffins. I remember this time very fondly; I really enjoyed working with these people!
DreamWorks Spirit was in production for a number of years, although I only worked on it for the production crunch from 2000-2001. I remember this period as an incredibly exciting time for me personally - I was still a relative newcomer to the animation industry, but I was rapidly advancing my layout skills and my career seemed to be on the upswing. However, it was not the best time for DreamWorks: the company was burning through mountains of cash without big box office success. The traditionally animated 2D films were not doing so well, and folks were speculating that DreamWorks might not survive. Then a 3D film called Shrek became a box office smash. On the one hand, DreamWorks not only survived, but thrived for the next decade. On the other hand, DreamWorks pivoted to 3D CGI animation, and this was more or less the end of hand drawn, pencil-to-paper feature film animation. The next film, Sinbad, was a sort of 2D/3D hybrid (2D animation mixed with CGI) and everything after that as pretty much all 3D CGI.
Whenever my employment with DreamWorks comes up in discussions, people assume I must do 3D animation. This is not the case. I only worked on the hand drawn 2D films (by the time Spirit wrapped up, I was leaving DW for Rough Draft Studios, where I would draw with pencil on paper for the Futurama show). People forget that DreamWorks began as a 2D pencil-on-paper animation studio. Sadly, that golden era of big budget hand drawn feature animated film is long gone.
If you are interested in what I did in the layout department at DreamWorks, I wrote about my experience here on my website: Spirit: Stallion of the Cimarron.
Also, Chuck Green wrote an article with some examples of my DreamWorks layout work here: Idea Book
Special thanks to the amazingly talented Ed Li for taking these photos and sharing them with me!



