Slowly and patiently, I build up the layers of color so they become more intense, while trying not to lose the feeling of atmosphere established in the drawing.
Art of Starnes
Drawing, Painting, Illustration, Animation Backgrounds & Art Tutorials
Friday, January 9, 2026
Memories of the "Amazon Project"
Slowly and patiently, I build up the layers of color so they become more intense, while trying not to lose the feeling of atmosphere established in the drawing.
Saturday, December 20, 2025
Christmas at the Haggin Museum
It’s Christmas time at the Haggin Museum, and the galleries are dressed for the season: red, green, gold and white woven through banisters like festive ribbons. I haven’t been to the Haggin in quite some time. As my vision deteriorated from Fuchs Dystrophy, I stopped visiting museums altogether. One of the first things I longed to do after my cornea transplants was to return to art museums and see paintings in person again – not photos of paintings enlarged on a computer screen, but real canvases, real brushstrokes; I wanted to stand in the presence of real paintings and see them in their physical form.
Now that I’ve had transplant surgery in both eyes, my vision is better - not fully recovered, but definitely much better than it was. So, for my birthday, my dad drove me down to Stockton and we spent an afternoon wandering though the Haggin.
For those who don’t know, the Haggin Museum might be one of the best-kept secrets of the art world. Some even argue that the Haggin is the finest art museum in Northern California – surpassing the San Francisco Bay Area museums in the strength of its collections. A bold claim, I know. The Haggin is a mere fraction of the size of the De Young or the Palace of the Legion of Honor. But what it lacks in square footage, it makes up for with astonishing depth: Renior, Gauguin, Rodin, Jean-Léon Gérôme, William Merrit Chase, Thomas Moran, and the region’s largest collection of Albert Beirstadt landscapes.
On my first trip to the Haggin, I was stunned to find myself standing in front of Bouguereau’s Nymphaeum - a painting I have pored over in books, never imagining that I would see it in person. The last time I stood in front of this painting, my vision was weakening - but not yet to the point where I could no longer appreciate the subtle variations of color, the brushwork, the details... Fuchs Dystrophy impairs vision, and not just the ability to see detail - value contrasts are diminished (e.g.: darks appear grayed out rather than fully dark), colors appear washed out. Cornea transplants have restored my ability to see strong contrasts and vibrant color. Edges are still fuzzy, but at this point, I will happily take whatever victories I can get.
The Haggin also houses the largest public collection of works by Golden Age illustrator J.C. Leyendecker, one of my artistic heroes since my student days at the Academy of Art in San Francisco. Honestly, this exhibit alone would have been well worth the trip.
In addition to its art collections, the Haggin also features artifacts from early California history. From Gold Rush exhibits to Native American baskets, to fully recreated Victorian era rooms, to19th century industrial technology... I could spend days wandering through these halls. I was particularly fascinated with these antique fire-fighting machines (these would have been very helpful as reference when I was designing steampunk elements for my last video game job).
So much more could be said about the Haggin, but I won't try to describe it - you have to see it for yourself. I can't recommend this place highly enough. The Haggin would be a great place to visit any time of year, but so near Christmas time, with all the festive ornaments - and to see it after my recovery from from cornea transplant surgeries - to me, this trip was priceless.
Monday, December 8, 2025
Explorations of Hand Lettering
However, by the time I went to art school, the art field had become highly subdivided and specialized. Whereas earlier generations of art students chose between "fine art" and "applied art" (sometimes called "graphic art" or "commercial art"), my generation had to choose from a variety of majors: illustration, graphic design, advertising art, product design, fashion illustration, etc. The lines of demarcation between these majors were not always clear to me, but as an illustration major, I focused specifically on drawing and painting (usually the human figure and environments). Hand lettering techniques were excluded from my course of study, the rationale being, I suppose, that lettering for any book cover or movie poster would be handled by a "typography expert" - you illustrators stay in your own lane! Nevertheless, I collected books on calligraphy (including all the Speedball lettering books) and admired works of skillful lettering.
In recent years, as my vision became too weak to draw portraits or sketch very much from observation, I turned to digital techniques, working on a Wacom Cintiq. I also revived my interest in lettering, since I could enlarge letters enough to see on my screen, and letters tend to have bold graphic shapes that are easy to see. I am not a professional letterer, typographer, or graphic designer, and I'm sure the shortcoming in my work are evident to the trained eye, but I did have a lot of fun working on the samples show here. All of these were executed in Photoshop on my Wacom Cintiq (although many began as sketches on my iPad). The "We the People" at the top of this post was my attempt to take the original lettering found in the Preamble of the United States Constitution, and push it in an edgier Gothic script style. I attempted the same approach with "1776" below.
For "God Bless the USA", I used the Photoshop pen tool to create each letter. I wanted to juxtapose formal, geometric letters against a more organic, cursive style. For the American flag, I actually drew and painted a perfect (straight edged) flag, then worked back over it to break up the edges and add the distressed effect (perhaps symbolic of the state of our republic today)."Fear no Evil" (based on text from Psalm 23:4) was my attempt to work in a brush script style. I used the Photoshop pen tool to keep the edges clean. I so wish I could skillfully paint each letter the way professional sign painters do, but I am limited to drawing out each letter in line and then filling in the shapes.
In this next version of "Fear No Evil", I aimed for an edgier, heavy-metal style. A splatter brush was used to create the texture effect.
I was happy with the heavy-metal version, but wanted to take it a step further by adding an old rugged cross. I chose the blue and tan complimentary color scheme which seemed harmonious to me.
For Psalm 8:9, I used the Photoshop pen tool to create each letter. I juxtaposed bold geometric letters with the flowing hand written script of "Majestic". I used the polygon tool in Photoshop to create the background geometric pattern. A splatter brush effect adds a splash of energy.
I'll end with my attempts to create hand lettered titling for my website. In early versions, I really liked the idea of letters formed out of dragons or dragon scales. The thorny textured look was fun to draw. However, I realized that while the individual letters look good closeup, as a title design, the layout is uninspired. The letter forms don't overlap or interlink in a way that would create strong visual impact.
Eventually I scrapped the idea in favor of a flame effect with letters constructed from burnt embers. This version utilizes overlapping shapes, variety of size ("The" and "of" are kept small to better emphasize "Art" and "Starnes"), and strong directional lines (such as the contrasting horizontal strokes of the "T"s). I used a thick & thin brush to create the letter forms, and the airbrush tool to create the flame effect. You can see the final version overlaying the Amazon background on my website. Perhaps I'll come up with a better idea later, but for now this is my title design.
As my vision heels, I am getting back to drawing portraits and other things, but I do not wish to neglect lettering - it's an art form unto itself, and one which fascinates me endlessly.
Monday, December 1, 2025
The Story behind my Christmas Illustrations
Some of my fondest memories from the animation industry revolve around Christmas time. For instance, I remember a DreamWorks Christmas party where one of the layout guys mixed daiquiris using dry ice. After a few drinks, someone had the bright idea of dumping a large brick of dry ice into the DreamWorks central fountain. The fountain was illuminated after dark, so the dry ice created a cool “glowing fog” effect (I suppose you could argue that this was “research” for artists seeking to create believable fog effects in animation).
Ah… but I cherish these memories: studio Christmas parties, artists decorating their workspaces, studio contests to see who could develop the most creative Christmas ornaments, and the general feeling of positive vibes that everyone seems to have during this time of year. One of my contributions to the holiday season was creating illustrations for Christmas cards that were given out to animation folks (this was back in the day before e-cards replaced actual physical cards).
Most of my card designs began as pencil sketches on animation paper and developed into pen and ink drawings. Sometimes I painted with watercolor or gouache (opaque watercolor) and colored pencils on hot press watercolor paper or illustration board. Usually, I tried to work in a technique and style that was distinctively different from whatever production I was working on at the time. It was an opportunity to hone my skills while celebrating the Christmas season. I did many of these over the years, but I'm posting just a few of my favorites here.In recent years, I digitally retouched some of these illustrations and started printing them on coffee mugs. For this year, I added new captions and have been selling them on Etsy. If anyone is interested, I’ll add links to the images below, or you can check out my Etsy shop.
Sunday, November 23, 2025
DreamWorks Memories
Since I’ve been cleaning house and rediscovering old photos, I’ll post a few more. These photos are from my time in the layout department at DreamWorks, circa 2000-2001 (back when DreamWorks still had a layout department), when I worked on Spirit: Stallion of the Cimarron. The first photo (above) is a layout crew meeting in late spring, 2001. So much incredible talent assembled together in one room! I count it a great honor to have worked with these folks. I learned so much from them and all of my work since has been better for having applied the lessons they taught me.
The next photos (below) are shots of the “DW Breakfast Club” – a group of layout folks who arrived to work bright and early. The DreamWorks cafeteria opened about 7am or so, and we were there each morning for coffee and muffins. I remember this time very fondly; I really enjoyed working with these people!
DreamWorks Spirit was in production for a number of years, although I only worked on it for the production crunch from 2000-2001. I remember this period as an incredibly exciting time for me personally - I was still a relative newcomer to the animation industry, but I was rapidly advancing my layout skills and my career seemed to be on the upswing. However, it was not the best time for DreamWorks: the company was burning through mountains of cash without big box office success. The traditionally animated 2D films were not doing so well, and folks were speculating that DreamWorks might not survive. Then a 3D film called Shrek became a box office smash. On the one hand, DreamWorks not only survived, but thrived for the next decade. On the other hand, DreamWorks pivoted to 3D CGI animation, and this was more or less the end of hand drawn, pencil-to-paper feature film animation. The next film, Sinbad, was a sort of 2D/3D hybrid (2D animation mixed with CGI) and everything after that as pretty much all 3D CGI.
Whenever my employment with DreamWorks comes up in discussions, people assume I must do 3D animation. This is not the case. I only worked on the hand drawn 2D films (by the time Spirit wrapped up, I was leaving DW for Rough Draft Studios, where I would draw with pencil on paper for the Futurama show). People forget that DreamWorks began as a 2D pencil-on-paper animation studio. Sadly, that golden era of big budget hand drawn feature animated film is long gone.
If you are interested in what I did in the layout department at DreamWorks, I wrote about my experience here on my website: Spirit: Stallion of the Cimarron.
Also, Chuck Green wrote an article with some examples of my DreamWorks layout work here: Idea Book
Special thanks to the amazingly talented Ed Li for taking these photos and sharing them with me!




























